anim (defined in CAnimEvent) | CAnimEvent | [protected] |
cancel() (defined in CAnimEvent) | CAnimEvent | [virtual] |
CAnimEvent(Character *chr, Uint16 length, Uint16 edelay=0, Uint32 switchstate=NOTHING, Mix_Chunk *asound=NULL, EmptyAnimationPtr runanim=EmptyAnimationPtr()) (defined in CAnimEvent) | CAnimEvent | |
CEvent(Character *chr, Uint16 length, Uint16 edelay=0, Uint32 switchstate=NOTHING) (defined in CEvent) | CEvent | |
charowner (defined in CEvent) | CEvent | [protected] |
delay (defined in Event) | Event | [protected] |
direction (defined in EAttack) | EAttack | [protected] |
duration (defined in Event) | Event | [protected] |
EAttack(Character *chr, Uint16 length, Weapon *atweapon, Uint16 dir, Uint16 weapon_range=0, Uint16 target_mask=NOTHING, Uint16 edelay=0, Uint32 switchstate=0, Mix_Chunk *esound=NULL, EmptyAnimationPtr runanim=EmptyAnimationPtr()) | EAttack | |
end() (defined in EAttack) | EAttack | [virtual] |
Event(Object *obj, Uint16 length, Uint16 edelay=0, Uint32 switchstate=NOTHING) | Event | |
mask (defined in EAttack) | EAttack | [protected] |
owner (defined in Event) | Event | [protected] |
range (defined in EAttack) | EAttack | [protected] |
reset() (defined in Event) | Event | [inline, virtual] |
sound (defined in CAnimEvent) | CAnimEvent | [protected] |
start() (defined in CAnimEvent) | CAnimEvent | [virtual] |
started (defined in Event) | Event | [protected] |
state (defined in Event) | Event | [protected] |
tleft (defined in Event) | Event | [protected] |
update(Uint16 dt) (defined in CAnimEvent) | CAnimEvent | [virtual] |
weapon (defined in EAttack) | EAttack | [protected] |
~Event() | Event | [virtual] |